《宝可梦大师台服》【情报】巨金怪的石盘

来源:巴哈姆特/编辑:final771124 (菜刀傑克)/时间:2021-02-23 18:26:37

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final771124 (菜刀杰克) #1 2020-02-14 17:09:23




Cell 1 | Cost: 0 Energy, 5 Sync Orb(s)
    HP 10
    HP 10


Cell 2 | Cost: 0 Energy, 5 Sync Orb(s)
    Attack 5
    Attack 5


Cell 3 | Cost: 0 Energy, 5 Sync Orb(s)
    Defense 5
    Defense 5


Cell 4 | Cost: 0 Energy, 5 Sync Orb(s)
    Attack 5
    Attack 5


Cell 5 | Cost: 0 Energy, 5 Sync Orb(s)
    Sp. Def 5
    Sp. Def 5


Cell 6 | Cost: 0 Energy, 5 Sync Orb(s)
    Speed 5
    Speed 5


Cell 7 | Cost: 2 Energy, 24 Sync Orb(s)
    Attack 5
    Attack 5
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 8 | Cost: 2 Energy, 24 Sync Orb(s)
    Attack 5
    Attack 5
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 9 | Cost: 2 Energy, 24 Sync Orb(s)
    Meteor Mash: Power 4
    Meteor Mash: Power ↑ 4
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
    Meteor Mash: Power 4
    Meteor Mash: Power ↑ 4
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 11 | Cost: 6 Energy, 72 Sync Orb(s)
    Meteor Mash: Move Gauge Refresh 2
    Move: Meteor Mash Occasionally increases the user’s move gauge by one when a move is successful.
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 12 | Cost: 2 Energy, 24 Sync Orb(s)
    Meteor Mash: Power 4
    Meteor Mash: Power ↑ 4
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 13 | Cost: 2 Energy, 24 Sync Orb(s)
    Meteor Mash: Power 4
    Meteor Mash: Power ↑ 4
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 2 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 14 | Cost: 6 Energy, 72 Sync Orb(s)
    Meteor Mash: Move Gauge Refresh 2
    Move: Meteor Mash Occasionally increases the user’s move gauge by one when a move is successful.
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 2 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 15 | Cost: 3 Energy, 36 Sync Orb(s)
    Meteor Mash: Power 4
    Meteor Mash: Power ↑ 4
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 2 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 16 | Cost: 3 Energy, 36 Sync Orb(s)
    Meteor Mash: Power 4
    Meteor Mash: Power ↑ 4
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 3 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 17 | Cost: 10 Energy, 120 Sync Orb(s)
    Meteor Mash: Swag Bag 1
    Move: Meteor Mash Raises the chance of raising stat values with the additional effects of moves.
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 3 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 18 | Cost: 2 Energy, 24 Sync Orb(s)
    HP 10
    HP 10
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 19 | Cost: 2 Energy, 24 Sync Orb(s)
    Speed 5
    Speed 5
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 20 | Cost: 7 Energy, 84 Sync Orb(s)
    X Attack: MP Refresh 3
    Move: X Attack Has a moderately good chance of restoring one MP of the move used if the move is successful.
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 21 | Cost: 2 Energy, 24 Sync Orb(s)
    Speed 5
    Speed 5
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 22 | Cost: 4 Energy, 48 Sync Orb(s)
    Defense 10
    Defense 10
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 23 | Cost: 5 Energy, 60 Sync Orb(s)
    Attack 10
    Attack 10
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 24 | Cost: 7 Energy, 84 Sync Orb(s)
    Best There Is!: MP Refresh 3
    Move: Best There Is! Has a moderately good chance of restoring one MP of the move used if the move is successful.
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 2 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 25 | Cost: 4 Energy, 48 Sync Orb(s)
    Sp. Def 10
    Sp. Def 10
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 2 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 26 | Cost: 8 Energy, 96 Sync Orb(s)
    Force Field 1
    Has a small chance of raising the Sp. Def of all allied sync pairs when the user’s Pokémon uses a move.
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 2 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 27 | Cost: 4 Energy, 48 Sync Orb(s)
    Natural Remedy
    Once per battle, removes all status conditions from the user when the user is inflicted by any status condition.
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 3 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 28 | Cost: 8 Energy, 96 Sync Orb(s)
    Stoic 2
    Occasionally raises the Pokémon’s Defense after it uses a move.
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 3 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 29 | Cost: 2 Energy, 24 Sync Orb(s)
    Speed 5
    Speed 5
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 30 | Cost: 5 Energy, 60 Sync Orb(s)
    Iron Head: Power 5
    Iron Head: Power ↑ 5
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 31 | Cost: 3 Energy, 36 Sync Orb(s)
    Sp. Def 5
    Sp. Def 5
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 32 | Cost: 5 Energy, 60 Sync Orb(s)
    Iron Head: Power 5
    Iron Head: Power ↑ 5
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 2 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 33 | Cost: 3 Energy, 36 Sync Orb(s)
    Sp. Def 5
    Sp. Def 5
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 34 | Cost: 6 Energy, 72 Sync Orb(s)
    Iron Head: Move Gauge Refresh 3
    Move: Iron Head Has a moderately good chance of increasing the user’s move gauge by one when a move is successful.
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 2 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 35 | Cost: 10 Energy, 120 Sync Orb(s)
    Iron Head: Aggravation 1
    Move: Iron Head Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves.
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 3 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 36 | Cost: 5 Energy, 60 Sync Orb(s)
    Iron Head: Power 5
    Iron Head: Power ↑ 5
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 2 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 37 | Cost: 5 Energy, 60 Sync Orb(s)
    Iron Head: Power 5
    Iron Head: Power ↑ 5
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 3 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 38 | Cost: 3 Energy, 36 Sync Orb(s)
    Attack 5
    Attack 5
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 39 | Cost: 5 Energy, 60 Sync Orb(s)
    Attack 10
    Attack 10
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 40 | Cost: 10 Energy, 120 Sync Orb(s)
    Haymaker
    The more the user’s Attack has been raised, the more it powers up sync moves.
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 41 | Cost: 4 Energy, 48 Sync Orb(s)
    HP 20
    HP 20
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 2 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 42 | Cost: 2 Energy, 24 Sync Orb(s)
    Defense 5
    Defense 5
    1 or more adjacent tiles must be activated
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 43 | Cost: 8 Energy, 96 Sync Orb(s)
    Recuperation 2
    Restores the user’s HP after using a sync move.
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 2 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 44 | Cost: 10 Energy, 120 Sync Orb(s)
    Unyielding 2
    When the user has endured the most recent hit and has 1 HP remaining, occasionally allows the user to endure an additional hit.
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 3 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 45 | Cost: 4 Energy, 48 Sync Orb(s)
    HP 20
    HP 20
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 2 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
    Bullet Punch: Eagle Eye 9
    Move: Bullet Punch Raises the user’s critical-hit rate when the user’s Pokémon uses a move.
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 3 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
    Solid Steel Meteor Mash: Power 25
    Solid Steel Meteor Mash: Power ↑ 25
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 3 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC


Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
    Solid Steel Meteor Mash: Power 25
    Solid Steel Meteor Mash: Power ↑ 25
    1 or more adjacent tiles must be activated
    Sync move must be Lv. 3 or higher
    Visible from: Friday, 14 February 2020 at 06:00:00 UTC



只有英文的,有大大要翻译的先谢谢了!

艾莲: 02-14 18:08

辣个...游戏里面有中文版的

牧野武: 02-14 18:13

有人没抽可能会需要翻译w

小海: 02-14 18:32

应该是没抽"到"

loli7272 (Deyuran) #2 2020-02-14 21:41:23
刚刚打多人见识到了石盘开放的大吾&巨金怪有多猛了
B技后回血,一次回了200直接回满
攻击后爆率上升9
还有一些加了什幺我不知道
我只知道他的bullet punch打对面的巨金怪有1300

看较旧的 6 则留言

拔刀救笨牛: 02-15 13:31

宝3 打活动vh 攻击叠到6 上一次4技 打大吾可以直接炸4000 无视他的根性 xD

小白猪: 08-03 16:19

[objection:赤羽(CP-z)]问个原本10%是哪里的https://i2.bahamut.com.tw/editor/emotion/28.gif

赤羽(CP-z): 08-03 16:28

[zx258852:小白猪]猜的,因为最高就9阶,而且9阶代表100%发动。可能性就 10%+9*10% 或着9*(100/9)%

objection (赤羽(CP-z)) #3 2020-02-14 23:43:30
以下机率仅供参考,并不是确定/拆包/实验素质(除非特别讲)
> Cell 10 | Cost: 2 Energy, 24 Sync Orb(s)
彗星拳 +4威力
> Cell 11 | Cost: 6 Energy, 72 Sync Orb(s)
彗星拳 机率触发补能量格一格 (写2应该是30%)
> Cell 12 | Cost: 2 Energy, 24 Sync Orb(s)
彗星拳 +4威力
> Cell 13 | Cost: 2 Energy, 24 Sync Orb(s)
彗星拳 +4威力
> Cell 14 | Cost: 6 Energy, 72 Sync Orb(s)
彗星拳 机率触发补能量格一格 (30%)
限制拍组等级2以上
> Cell 15 | Cost: 3 Energy, 36 Sync Orb(s)
彗星拳 +4威力
限制拍组等级2以上
> Cell 16 | Cost: 3 Energy, 36 Sync Orb(s)
彗星拳 +4威力
限制拍组等级3以上
> Cell 17 | Cost: 10 Energy, 120 Sync Orb(s)
提升彗星拳追加提高攻击能力的成功率 (+20%)
限制拍组等级3以上
> Cell 20 | Cost: 7 Energy, 84 Sync Orb(s)
力量强化 机率性恢复一次(40%)
> Cell 24 | Cost: 7 Energy, 84 Sync Orb(s)
谁叫我是第一呢 机率恢复一次 (40%)
限制拍组等级2以上
> Cell 26 | Cost: 8 Energy, 96 Sync Orb(s)
行动时 机率提升所有拍组特防 (20%)
限制拍组等级2以上
> Cell 27 | Cost: 4 Energy, 48 Sync Orb(s)
战斗中限制发动一次,移除自身的异常状态
限制拍组等级3以上
> Cell 28 | Cost: 8 Energy, 96 Sync Orb(s)
行动后偶尔提升防御 (30%)
限制拍组等级3以上
> Cell 30 | Cost: 5 Energy, 60 Sync Orb(s)
铁头 +5威力
> Cell 32 | Cost: 5 Energy, 60 Sync Orb(s)
铁头 +5威力
限制拍组等级2以上
> Cell 34 | Cost: 6 Energy, 72 Sync Orb(s)
铁头机率性恢复一格能量 (40%)
限制拍组等级3以上
> Cell 35 | Cost: 10 Energy, 120 Sync Orb(s)
铁头招式追加效果可使对手陷入畏缩、混乱、束缚状态时,提高追加效果成功率 (20%
限制拍组等级3以上
> Cell 36 | Cost: 5 Energy, 60 Sync Orb(s)
铁头 +5威力
限制拍组等级2以上
> Cell 37 | Cost: 5 Energy, 60 Sync Orb(s)
铁头 +5威力
限制拍组等级3以上
> Cell 40 | Cost: 10 Energy, 120 Sync Orb(s)
自己攻击提高越多,拍组招式威力提高越多
> Cell 43 | Cost: 8 Energy, 96 Sync Orb(s)
使用拍组招式后恢复自己HP
限制拍组等级2以上
补充: 恢复量固定40%的最高血量,该最高血量含潜力券、石盘HP、装备HP加乘。(已实测证实)
> Cell 44 | Cost: 10 Energy, 120 Sync Orb(s)
当挺住效果使HP剩下1时,偶尔让自己再次变成挺住 (30%)
限制拍组等级3以上
> Cell 46 | Cost: 10 Energy, 120 Sync Orb(s)
子弹拳使用后会提高自己的要害率1层
限制拍组3以上
> Cell 47 | Cost: 5 Energy, 60 Sync Orb(s)
拍组威力+25
限制拍组等级3以上
> Cell 48 | Cost: 5 Energy, 60 Sync Orb(s)
拍组威力+25
限制拍组等级3以上

看较旧的 49 则留言

赤羽(CP-z): 02-18 20:50

[boddy87tp:别来捣乱]石盘的再挺住是机率发动的,我觉得有点鸡肋。 畏缩机率和行动提升防御方面,选防御提升会比较好。

赤羽(CP-z): 02-18 20:51 编辑

因为畏缩还要看敌方吃不吃。要是敌方畏缩抗性高,大概几秒钟就自动解除。 但是防御提升却是实在的(虽然机率发动BUFF)

吉祥: 02-18 21:04

宝三我选了子弹拳加命中和流星拳加力量 完全为了多人先发

CAST8462258 (真┼破晓天怒) #4 2020-02-18 00:19:02
宝3巨金怪开石盘MEGA后真的鬼扯
5星卷灌一灌满等攻击力500、破200双防,血量也有500,这还是不含装备的基础数值,钢属装都还没出
走左上跟左下路线,实质意义上的又痛又坦
伤害不俗子弹拳直接速攻3次再90%自叠要害率
行动就机会+物防跟全体特防
4技高机率触发一直放一直爽,MEGA前就能疯狂+物防跟必要害,MEGA后还能一直根性
拍组技打一次3000up,再自回200血

打完一大串才发现忘了提还有直接回复异常状态1次
铁头还有低机率畏缩效果


我宣布巨金怪为目前最强5星限定角,有谁反对?


看较旧的 29 则留言

well: 02-18 16:12

很多人分享巨金怪石盘呢⋯(受益颇多XD

kkk123: 02-18 17:57

我主要是想说巨金就算宝一,整体战力也很足够了

吉祥: 02-18 19:48

结果我的巨金怪点了三个加威力后auto还是只放铁头...

seekc (吉祥) #5 2020-02-19 22:20:47
我的点法是为了多人而点 拍组前靠彗星拳不缺能量 而且还可以把力量加满

看较旧的 2 则留言

吉祥: 02-20 08:12

那时候就顺路点上去 原来点满就会自动放了 再来试试

小罗: 02-20 18:35

[andy2695:CraZStraND]有图可参考吗

吉祥: 02-20 19:46

[snoopy1105:小罗] 这样就会auto彗星拳了 https://truth.bahamut.com.tw/s01/202002/4996e9ce8e5f141fe2926c6e2604d003.JPG?w=300

felixli2006 (felixli2006) #6 2020-02-19 22:24:40
个人可盘点法宝3,必点拍组回血,之后都是铁头威力提升,铁头萎缩机率提升,还剩4点可以点hp20或攻势5+5

看较旧的 3 则留言

赤羽(CP-z): 02-20 01:40

放第二位的话,把子弹全附加要害BUFF也点出来会比较好

CraZStraND: 02-20 02:38

放2位不用点拍组回血吧 换成子弹拳要害更佳

C.Copied: 02-21 22:45

不点回血有被送下去的危险吧

azureflow (艾洛洛) #7 2020-02-22 17:29:45
个人是玩大招爆发流,二技开完后连续彗星拳补攻击阶级,因此点满彗星拳的计量表回复与提升BUFF机率,使攻击不间断与稳定提升攻击阶级。攻击六阶满阶后开拍组技能,用四技必中要害与子弹拳打输出,四技同时也能触发挺住效果,石盘左上方的HP+20也能换成右上方两个ATK+5

看较旧的 4 则留言

你以为我是谁: 02-22 19:30

[azureflow:艾洛洛] 了解了 谢谢

别来捣乱: 02-24 14:08

这个感觉不错强欸 多人攻击6+爆击拍技打没剋属的Boss大概多少啊

拔刀救笨牛: 02-24 14:12

[boddy87tp:别来捣乱] 4000起跳

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